World War Sim · Add-on

☢️ Nuclear Brinkmanship

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Who Blinks First?

Ten rounds. Every round, you and your rival secretly choose a posture — de-escalate, hold, escalate, or go all-in on the brink — then reveal at the same time. Push too hard together and the clock runs out for everyone.

DOOMSDAY CLOCK0%
YOUR PRESTIGE
0
VS
RIVAL PRESTIGE
0
🤔choosing...
❓hidden

Situation Room

How Brinkmanship Works

🎯 Objective

Over 10 rounds, out-maneuver your rival in a classic game of nuclear chicken. Finish with higher Prestige than your rival — without ever letting the Doomsday Clock reach 100%.

🕊️⚖️⚔️🎲 The Postures

De-escalate — stand down; big rewards if your rival does too, painful if they don't. Hold — steady, safe, modest gains either way. Escalate — press your advantage; raises the Clock. Brink — go all-in (limited uses each); huge swings, huge risk, especially if your rival matches you.

🔒 Simultaneous & Secret

You and the rival choose at the same time, blind to each other. Reveal happens together. There's no way to see their move before committing to yours — read their pattern, not their cards.

☢️ The Doomsday Clock

Mutual restraint cools it down; mutual escalation spikes it hard. If it ever reaches 100%, the standoff goes nuclear — Mutual Assured Destruction. Nobody wins.

🏆 Winning

Survive all 10 rounds and the side with more Prestige wins the diplomatic contest. The margin decides your final rank.

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